SpawnCI is the managed build automation platform tailored to the needs of game developers.
Automate builds and publish to every store — from one pipeline.
Active Builds
12
Success Rate
98.2%
Avg Duration
4m 32s
Agents Online
8
30+ Years
Combined game dev experience
99.9%
Uptime SLA target
< 30s
Queue to first step
6+
Store integrations
Features
SpawnCI replaces brittle Jenkins scripts and manual store uploads with a single platform designed for game developers.
Design multi-stage pipelines with a drag-and-drop editor. Branch, merge, and parallelize steps — no YAML required.
First-class support for Unity (2020 - 6+) and Unreal Engine 5. Bespoke per-project pipelines tailored to your exact needs.
Upload builds to Steam, Itch, App Store, Google Play, and any other desired stores directly from your pipeline. Bring your own credentials, keep full control.
Have it all: Bundles uploaded directly to your own storage (S3, GCS, etc.). Binaries auto-published & promoted on every connected store. Error logs auto-embed in a Slack ping to the appropriate team member.
Fully managed agents that spin up on demand and scale with your queue. No DevOps needed — just push code and we handle the rest.
Live build logs via SignalR, per-step timing breakdowns, and build cost attribution dashboards.
How It Works
Three steps. No DevOps team required.
Link GitHub, GitLab, Bitbucket, Perforce, or Plastic SCM. SpawnCI detects your engine and project structure automatically.
Give us your requirements and we’ll craft your perfect pipeline in minutes — monitor every step in real-time.
Every push triggers a build. See results instantly in dashboard, or download raw logs for the complete picture. Artifacts upload to your own storage. Immediately play new builds via Store CDN (e.g. Steam).
Platform Support
Comparison
General-purpose CI/CD tools weren’t built for games. SpawnCI was.
| Feature | SpawnCI | Jenkins | Unity Cloud Build | GitHub Actions |
|---|---|---|---|---|
| Unity native support | ||||
| Unreal Engine native support | ||||
| Visual pipeline editor | ||||
| Store publish (Steam, PS, Xbox, Switch) | ||||
| Managed build agents with GPU | ||||
| Real-time build logs | ||||
| Console SDK build support | ||||
| No DevOps expertise required |
Pricing
and grows with your studios’ and projects’ requirements.
On the fence? Not satisfied? Try with confidence with our 30‑day money‑back guarantee.
Our Team
We’ve lived the pain of broken builds, manual store uploads, and brittle CI pipelines. SpawnCI is the tool we always wished existed.
Co-founder
Full-stack engineer and cloud architect with deep expertise in .NET, Azure, and developer tooling. Passionate about making game development infrastructure invisible.
LinkedInCo-founder
14 years of professional Unity development across studios like Amplitude Studios, Immutable, and 2UP Games. Expert in CI/CD pipelines, build automation, and team leadership.
PortfolioGet in Touch
Book a personalized demo with our team. We’ll show you how SpawnCI fits your studio’s workflow — and get you building in under an hour.